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alogos ([personal profile] alogos) wrote in [community profile] kelesis2025-08-09 02:03 am
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STATE OF THE GAME - AUGUST

STATE OF THE GAME

Welcome to our third State of the Game! For reference, our last State of the Game was in June; you can check out our SotGs in the tag.

  • THANK YOU FOR YOUR PATIENCE, VERSION 2.0: Life for the both of us has not relented compared to June's SotG. We apologize for how this has impacted our ability to mod. We have been doing our best to keep up with questions, but it means that some of our efforts to info-gather and create new pages have fallen by the wayside. This is something we hope to work on.

    Since the knowledge of certain concepts lives in our heads for the most part, it falls to us to continue creating these pages. This includes the pages on Wild Souls, Katalyth, Kelesis, and more. We are welcome to the offer of help, but know that we have list-keeping and clerical tasks well taken care of. They are nice organizational tasks that are nice to do when the brain isn't agreeing. If any players have anything to offer we're happy to hear you out! At this stage, we might need to simply ask your patience. We're excited to compile new pages for the game, but circumstances haven't allowed it.

    One area that might be wonderful as a volunteer effort is to go through our FAQ page and categorize each response by its relevant information. This is us pitching an idea of something that could complete a project we've had on our list, as well as something immensely helpful for other players! An example of such categories would be:

    - Patho-Gen (anything related to Patho-Gen as an entity, its operations, what they're like, how to interact with them, etc);
    - Katalyth (all questions about Katalyth and arcane radiation);
    - technology (anything related to what is seen on the tech page);
    - the world and its locations (to create a bulleted list of minute details about the world, whether that's The Woods, Karteria, Eparsis, Apparallaxia, Doxa, etc);
    - Natural Souls (even better if the list is narrowed down by Natural Soul type so that they can be appended on the bottom of each individual soul type);
    - character housing & the Valentia;
    - and Karteria's people and its classes (government, upper, middle, lower, impoverished, and outer city; to be appended to the Reputation page in particular).

  • WILD SOULS: In our June SotG, we mentioned the elusive Wild Souls. Our progress on this as been coming along, though at a pace more plodding than we'd like. Siren has worked hard on 3/4 of these, and Prince is still adding some finishing touches and fleshing them out. Though they need some TLC, we're happy to show what we have done thus far. Our first completed one is 🍄 Fungi-type! 🍄

    • You may choose to redeem this soul effective now on the Recollection & Retribution page. It requires 800 points, even if you wish to switch to them. They cannot be a freebie switch.

      • That said, yes: these Wild Souls can either be added as a secondary soul, or they can displace your character's current Natural Soul. Your Carnivora-type can be a Carnivora- and Fungi-type, or you can drop the Carnviora and be 100% Fungi-type.

      • "What do we do with clashing traits? If my Terra-type requires photosynthesis, but Fungi-types do not, what do I do?" You may approach this in any way you prefer. You can have your character be a mess of warring needs at all times; you can have them sometimes require photosynthesis, and other times not (sometimes preferring light, other times preferring dark and dank). You may also choose one trait over the other: your Terra-Fungi-type can be a glutton for the sun despite Fungi-types needing none of it, and perhaps even preferring the dark. (Whether your character is frustrated by light or not is up to you.) Whatever's most fun for you!

    • The main landing page for Wild Souls, as well as the other three souls, are in the works. Please wait for us...!

  • TAKEN PAGE: We've added some cute emojis to the taken page to indicate soul types. Just a neat little thing!

  • PROXY RESERVES: Based on last SotG's feedback, we have decided to allow proxy reserves.

  • KEEPIN' ON TOP OF THE LOCATIONS PAGE: With this introduction of both Aparallaxia and Kelesis, what we've done so far is at least transfer the information from our recent logs to the locations page in the interim while things are smoothed over. This way, those who wish to access information about, say, Kelesis, can see the same information that players received when it was introduced.

    • THE SQUID OF APARALLAXIA: There hasn't been an opportunity yet to disclose how things blew over with Squid-chan, who characters got to meet in June's event log. Squid shall be back: characters were benevolent with the violent squid, inviting communication and attempting to understand the squid. The squid was immensely lonely, having had little socialization in... god, years. In its excitement and agitation it seemed violent, but Augmented Ones treated it with patience and curiosity.

      Squid is an ally. It views all Augmented Ones as potential friends, and sees them as similar to itself. This hasn't fixed all of the Katalyth growths on its body, which still feel miserable to be around, and the way it attempts to psychically communicate still inflicts migraines... aaaaand it might accidentally get excited and knock an unfortunate person into the water. But it means well. Someday, when it manages to calm down, who knows? Maybe it'll even be able to communicate something of importance.

      This information is also reflected under the Orexian section for Aparallaxia.

  • TDM #3 OVERFLOW: There is an overflow for those of you dabbling on the TDM right over here.

FEEDBACK

We would also like to ask our playerbase for their thoughts about a few other ideas, tweaks, and other miscellany. Pertaining to these following bullet points, please feel free to voice your thoughts; we haven't decided whether or not to implement these changes as of yet, or in what direction to go in.

  • VELVET CLAW AS A QUEST BOARD: We had a few suggestions to make the Velvet Claw prompts into a separate updating page. We've enjoyed updating the prompts with the posting of whatever log or TDM goes up so that these micro-prompts can be relevant to the atmosphere of what's happening in the log proper, but it's something we're open to doing. How it would be updated... The suggestions we received last time was to update these prompts mid-month, but I can only imagine that we'll end up wanting to update them at the beginning of the month to help folks plan their top-levels and logs for the month. We don't see there being too much difference here aside from the prompts being on a separate page; perhaps the drop-down "details" tag is proving to help scroll past the bulk of this, if the Velvet Claw isn't relevant to players.

    Thoughts? Is it preferred to have the Velvet Claw as a separate page, and if so, any suggestions for how to structure it to keep it relevant to early-month plotting?

  • "DETAILS" DROP-DOWNS TO HELP NAVIGATING LOGS: You guys were very sweet about our concerns regarding wordiness in June...

    Especially for those of you who live life in the fast lane by RPing on mobile (neither of us have mastered this talent, you are strong), but also for those of you using PCs like us: have the drop-downs been helpful to easily pick through information as you need it? Is there anything that would improve the experience of reading the logs and parsing information? How about the summaries, do you like them?

Finally, we want to ask: How are we doing? Let us know if you have any thoughts, feedback, or ideas. You are always free to shoot us a PM, or otherwise visit the mod contact post if you'd prefer more privacy.

We read everything posted here, even if we don't respond to anything directly in favor of simply digesting your thoughts and turning that into action. Thanks a bunch for being part of the game!

NetworkLogsOOC

Basics

PremiseRulesFAQReserveApplyTakenHiatus/Update/DropActivity CheckCalendarMod Contact

World Information

LocationsBusinessesHousingNatural SoulsPatho-GenCultureTechnologyReputation

sighnari: (Default)

[personal profile] sighnari 2025-08-11 12:44 am (UTC)(link)
That's super valid! I was more thinking of it as a real simple way to add flavour when they move from being open to closed, but def don't want to make it too unwieldy.

With the event plots "news" section it would be largely about having a centralised place to look for those resolutions! Since at the moment it's like "oh was that said on the next tdm event, or on the answers of the event questions, oh no maybe it was on the state of the game" etc. So it could be done with the state of the game, but just located in one spot.